Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling (bibtex)
by Pfau, Johannes, Liapis, Antonios, Yannakakis, Georgios N. and Malaka, Rainer
Reference:
Pfau, Johannes, Liapis, Antonios, Yannakakis, Georgios N. and Malaka, Rainer, "Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling", In IEEE Transactions on Games, IEEE, 2022.
Bibtex Entry:
@inproceedings{johannes2022dungeons,
title = {Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling},
booktitle = {IEEE Transactions on Games},
publisher = {IEEE},
author = {Pfau, Johannes and Liapis, Antonios and Yannakakis, Georgios N. and Malaka, Rainer},
year = {2022},
doi = {10.1109/TG.2022.3167728},
url       = {https://ieeexplore.ieee.org/document/9760165},
keywords= {easecrc_cognitive_arch_systems}
}
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