Player Types and Achievements--Using Adaptive Game Design to Foster Intrinsic Motivation (bibtex)
by Georg Volkmar, Johannes Pfau, Rudolf Teise, Rainer Malaka
Reference:
Georg Volkmar, Johannes Pfau, Rudolf Teise, Rainer Malaka, "Player Types and Achievements--Using Adaptive Game Design to Foster Intrinsic Motivation", In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, pp. 747-754, 2019.
Bibtex Entry:
@inproceedings{volkmar2019player,
  title={Player Types and Achievements--Using Adaptive Game Design to Foster Intrinsic Motivation},
  author={Volkmar, Georg and Pfau, Johannes and Teise, Rudolf and Malaka, Rainer},
  booktitle={Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts},
  pages={747--754},
  year={2019},
  organization={ACM},
  keywords={easecrc_knowledge}
}
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